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S.T.A.L.K.E.R.: "Зов Припяти" [121]
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Главная » Файлы » S.T.A.L.K.E.R.: "Зов Припяти"

S.T.A.L.K.E.R.: "Call of Pripyat" - Patch 2.0.1 ( MISERY 2.0 ) + русификатор
03.09.2013, 14:59
     Патч 2.0.1 + Русификатор ( ссылка №1 ) - http://turbobit.net/vgwgft5zkbe3.html
 
     Патч 2.0.1 + Русификатор ( ссылка №2 ) - http://www.unibytes.com/9lscZluPpQ0Lqw-Us4P3UgBB
 
     Патч 2.0.1 + Русификатор ( ссылка №3 ) - http://dfiles.ru/files/gb4myp939
 
 
 
Установка русификатора:

Русификатор необходимо ставить на MISERY 2.0.1 (с патчем для новой игры).

1. Не устанавливая русификатор, зайти в игру и выбрать класс "Штурмовик".

(важно, иначе будут ошибки, после установки сможете вернуть свой класс обратно)

2. Выйти из игры. Запустить установку русификатора и следовать инструкциям.

3. Зайти в игру и выбрать нужный вам класс (если вы итак играете за Штурмовика, ничего менять не нужно).

Новая игра не обязательна, но рекомендуется, чтобы разобраться со всеми аспектами с самого начала 

Разработчики русификатора:

Chorbit: основная часть текста, текстуры, исправление ошибок

Ирбис: итемы, артефакты

Rurik 345: апгрейды, броня 

Доп. помощь: ШиЗ, Newman: тайники, помощь

Hemul15: оружие 

Также хочу поблагодарить всё русское сообщество, которое упорно ждало перевод этого

замечательного мода на Зов Припяти, тестеров, ну и, естественно, самих разработчиков проекта Misery!

Дополнительно:

- русифицирован весь текст

- русифицированы все текстуры интерфейса

- исправлены вылезающие за экран описания предметов (16x9)

- иправлено обрезание текста "штурмовик" в загрузочном экране

- исправлены текстуры кнопок и окна описания (ui_actor_hint_wnd)

- исправлены мелкие ошибки текстур интерфейса

Обо всех ошибках докладывать сюда: http://vk.com/chorbit  

Буду очень признателен. Не исключена новая версия русификатора,

если на это будут какие-либо причины.

С уважением, Chorbit.
 
 
Изменения вносимые патчем 2.0.1

CHANGELOG FOR PATCH 2.0.1:

VISUAL FIXES / UPDATES



• Improved textures for 2 "PM Makarov” profiles

• Optimized textures and bumpmaps for all AKM profiles

• Implemented titles and descriptions to The beak (drink + crow beak mutant part)

• Pseudogiant hand icon

• Improved visuals for rain, fog and flashlight

• Written new description for SIG 550 SNIPER

• Added ‘dusk vision illumination’ to PSO-1-1 special-purpose scope

• Fixed missing upgrade icons for some profiles of PM and PROTECTA

• Added fix for boar leg mesh

• Fixed repair window GUI

• Added usage sequences to ‘glucose shot’ and ‘small glucose shot’

• Fixed name and description of ‘pseudogiants eye’

• Disabled environment props temporarily for development testing purposes

- – - – - – - – - – - – - – - – - – - – -

AUDIO FIXES / UPDATES



• Improved sfx for 545x39mm + 762x39mm suppressed version

• Improved sfx for PM Makarov + AKM profiles

• New unique drinking sfx for consuming The Beak (crow drink)

• 30% volume decrease for lots of random ambient background sfx

• Muted many distant gunfire sfx and added a new jet fighter sfx

• Restored old Radio Mod to maintain music in bases

despite disabling of dynamically spawned props

- – - – - – - – - – - – - – - – - – - – -

ECONOMY FIXES / UPDATES



• Reduced selling prices of artifacts by 30%

• Increased ammo drops by 50-100% (depending on type)

and reduced trading prices of all ammo types 2x

• Reduced trading prices of all explosive items by 30-50%

• Reduced selling prices of all mutant parts by 20-40%

• Fixed all reported trade exploits (UPD, IEDs, detectors and mutant parts)

• Reduced trading prices of all ammo types 4x

- – - – - – - – - – - – - – - – - – - – -

REPAIR FIXES / UPDATES



• Lowered minimum item condition requirements of most repair items by 10-25%

(depending on type) also increased base effectivity and price accordingly

• Increased condition of looted weapons by 15% by average

(but there is a chance for being lucky and finding a quite well maintained one

– especially on higher NPC ranks)

• Added, described and balanced new item: HELMET REPAIR KIT

• All weapons get worn 30% slower and have 30% smaller chance to jam regardless of condition

• Disabled helmet upgrades for exoskeleton

- – - – - – - – - – - – - – - – - – - – -

DAMAGE FIXES / UPDATES



• Lowered NPCs resiliance to piercing damage by 15%

• Increased overall damage taken by all PC classes from bullets by ~10%

• Changed all anti-damage upgrades of suits to display the property with

positive values instead of negative one

• Reduced anti-damage effectivity of ‘kevlar plates’, ‘steel plates’

and all mutant skins 4x. Artifacts got it lowered only 2x so they are now

2x more effective in comparison to above-mentioned attachements

(modified descriptions accordingly)

• reduced anti-bleeding upgrades for all armor upgrades 4x

• reduced anti-damage effectivity of all artifacts 2x

• Increased damage dealt by all knives by 50%

• Bandits in trench coates now have only little more protection than leather

jacket-wearing ones

• Made some NPC meshes properly use ‘no helmet’ protection config

• Bleeding rate for all PC classes is now the same – they of course still

differ in overall damage taken

• Reduced actor bleeding rate and wound scale by 60%

• Reduced the chance of player playing all ‘getting hit’ animations

by 25% regardless of animation level and PC class

• Increased the odds of NPCs playing the ‘getting hit’ animation after being damaged


• Overall damage increased by 1.5-2.0x depending on mesh

+ extra 1.5x damage factor increase to head shots

+ extra 20% increase to piercing damage

- – - – - – - – - – - – - – - – - – - – -

BUG FIXES



• Mosin Nagant + Obrez rechambered for 7.62x54mm caliber

• NPCs, mutants and animals will explode during a Blowout

• 1 skybox seamline fixed

• Worn PM Makarov profile silencer disabled

• Added title + descriptions to sako m95

• Gsh-18 now rechambered for 9x19mm + uses corresponding type of silencer

• EXO-SKELETON dont have helment upgrades any more

* Fixed some amount of save corruptions

connected with faulty ‘mechanic repair delay’ feature

• Fixed flashlight positition and animation which makes it work properly on all resolutions

- – - – - – - – - – - – - – - – - – - – -

WPN CALIBER FIXES



• All profiles of DESERT EAGLE now fires the .357 ammo

• MOSIN-NAGANT and OBREZ now use the cheap 7.62×54 R ammo

(which now has new, dedicated description and icon). Honorary Mosin can be upgraded to also use

SVD / SVU 7.62×54 H1 and H14 rounds making it a choice also very late in-game

• Fixed numerous problems with DESERT EAGLE sometimes trying to spawn with 3rd

ammo type on NPCs – DE has only two ammo type

• Fixed description and icon to 7.62×54 R rounds fired by MOSIN-NAGANT

- – - – - – - – - – - – - – - – - – - – -

WEAPON FIXES / UPDATES



• VAL, GROZA and VSK are now able to equip dedicated PSO-1-1 scope

• Russian KSVK 12.7 rifle added to the game

• Fixed zoom rate for GSH-18

• Made assaulter again spawn with 9x19mm ammo which matches updated ammo type for GSH-18

• Fixed descriptions of AKM profiles

• Made ‘unique military knife’ to go into the normal slots as other knives do

• Fixed all remaining upgrade trees for new weapons: (availabillity icons / tool restrictions)

• Made LR300 ‘Modern’ able to also take ‘tier 3′ upgrades

• Fixed zoom rates for all remaining guns which had it on default level.

Also did so for Sniper class with greater zoom

• Increased ammo drops by 50-100% (depending on type)

• New improved bore animation for VSK-94

• Silencers now increase accuracy by 15% instead of lowering it by 40% as

it was before

- – - – - – - – - – - – - – - – - – - – -

A-LIFE FIXES / UPDATES



• Completely disabled ‘automatic detection range’ for: humanoid mutants,

psy-mutants and giants

• Slightly increased ‘automatic detection range’ for: chimeras, dogs, pseudodogs,

cats, boars and fleshes (listed by increasing range)

• Made final balance tweaks to ammo counts and dropped weapons conditions

• Made drops more diversified by ranks and overally more random

• Npcs can now additionally drop ammos other than for the weapons they had on them

• Added numerous quest NPC profiles to ‘combat_ignore’ override list to make

their behaviours more predictable and in-line with quest lines

• Attempted to fix Shevchenko and Ranger Station missions work properly in every instance

* Fixed ‘Monolith recruitment’ mission in Jupiter

- Monolithians will no longer attack Duty / Freedom emisarries

• Disabled DESERT EAGLE, MOSIN-NAGANT and OBREZ to spawn on NPCs with incompatible ammo types

• Temporarily disabled artifact orders quests from Beard for development

testing purposes

• Made NPCs somewhat less perceptive and locating the player slower over

the long distances and at nights

* Disabled all spawning on smrter smart_terrains to prevent mutant multi-spawns.

* Reduced max_population on zat_b5 smart_terrain and zat_b52 to vanilla

• Disabled zaton_smrter_sim_8 and 9 from a-life

• Disabled the ‘target_smart’ entry for all human squads

• Prolonged body stay time in release body manager to 1 hour

– additionally bodies will not disappear if closer than 200 to actor

* Blowout will now happen every 84 hours by average

• increased chances of finding medicaments on NPCs corpses (risen 5x)

• Made Mercs at Water Plant in Zaton spawn in much higher rank (basically a dozen of

heavy-armored freaks)

- – - – - – - – - – - – - – - – - – - – -

PERFORMANCE UPDATES



• Decreased overall RAM consumption with 100 MB

• Lag and stutter reduction due to file optimization

• Disabled ‘sun quality’ and ‘sun shafts quality’ settings reverting to

‘high’ on game start

• Switch_distance is now 300 by default

• Lowered maximum body count on level to 100

- – - – - – - – - – - – - – - – - – - – -

CTD (CRASH) FIXES



• Fixed crash with missing rank for ‘wpn_m1891_alun’

• Fixed crashes with missing meshes: ‘stalker_merc_10′ and ‘stalker_duty_sargant’

• Fixed crashes related to VSK94 wrong anim assigment

• Fixed crashes when trying to upgrade GALIL

• Fixed crashes with recoil upgrades for M21 and M24

• Fixed crashes with ‘inventory upgrades’ mentioned in log when trying to upgrade

certain weapons (like SPAS-12) with certain upgrades (like increased ammo count)

• Fixed crashes when trying to upgrade / repair ‘rusty’ profiles of many weapon

- – - – - – - – - – - – - – - – - – - – -

MISC UPDATES



• New overcoats have upgrade trees

• Updates to weather cycles

- – - – - – - – - – - – - – - – - – - – -


* Requires a new game start (recommended)
 

патч для мисери 2.0

misery 2.0

MISERY ver2

Категория: S.T.A.L.K.E.R.: "Зов Припяти" | Добавил: ferr-um | Теги: S.T.A.L.K.E.R., мисери, Скачать, stalker, 2013, Patch 2.0.1, патч 2.0.1, сталкер моды, MISERY 2.0
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